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We have a wide selection of Guild Wars items available for sell or trade.
Only game gold or Guild Wars items will be considered for transactions; no "real-money trading" will be accepted. Please keep offers reasonable. A search of "Guild Wars price guides" can give you a rough idea of an article's market value. Do not be afraid to make any offer. Offers deemed ridiculous will be ignored, ie offering less than NPCs. Trading for multiple items will net you a better deal.

Game gold is preferred, but some items acceptable for trade include, but are not limited to:
- some tomes
- some elite tomes
- ectos
- black dyes
- anguish gemstones

WANTED:
- heavy equipment packs
- Everlasting Searing Tonic
- Everlasting Skeletonic
- Everlasting Beetle Juice Tonic
- non-dedicated mini pet Dhuum
- non-dedicated mini pet Mallyx
- non-dedicated mini pet Gwen Doll

Items with a line through them are no longer available.
Contact gmangriever@gmail.com with "GUILDWARS ITEMS" as the subject line for inquiries and offers.


Inventory

* Bottle Rockets x30

* Champagne Poppers x30

* Divine Scroll - Energy +12 (Requires 9 Divine Favor)

* Goldleaf Defender - Armor: 16 (Requires 11 Command)

* Miniature Fungal Wallow (non-dedicated)

* Miniature Whiptail Devourer (non-dedicated)

* Sea Purse Shield - Armor: 16 (Requires 11 Tactics)

* Snowman Summoners x30

* Sparklers x60

* Squash Serums x42

* Transmogrifier Tonics x32

* Yuletide Tonics x13

* Barbed Axe Haft, Upgrade component, Lengthens Bleeding duration on foes by 33% (Stacking), Attaches to: Axe

* Defensive Staff Head, Upgrade component, Armor +5, Attaches to: Staff

* Inscribed Chakram - Energy +12 (Requires 9 Fast Casting), Halves casting time of Fast Casting spells (Chance: 20%), Halves skill recharge of Fast Casting spells (Chance: 20%)

* Poisonous Bowstring - Upgrade component, Lengthens Poison duration on foes by 33% (Stacking), Attaches to: Bow

* Staff Wrapping of Shelter - Upgrade component, Armor +7 (vs. physical damage), Attaches to: Staff

* Storm Artifact of Endurance - Energy +12 (Requires 10 Air Magic), Health +31 (while in a Stance), Inscription: "Luck of the Draw", Received physical damage -5 (Chance: 14%)

* Sword Pommel of Enchanting - Upgrade component, Enchantments last 15% longer, Attaches to: Sword

* Wand Wrapping of Memory - Upgrade component, Halves skill recharge on spells of item's attribute (Chance: 19%), Attaches to: Rod

* Air Prism of Devotion - Energy +12 (Requires 9 Air Magic), Health +40 (while Enchanted), Inscription: "Pure of Heart", Reduces Poison duration on you by 20% (Stacking)

* Flame Artifact - Energy +12 (Requires 11 fire Magic), Halves skill recharge of Fire Magic spells (Chance: 17%), Armor +9 (vs. skeletons)

* Miniature Elf (non-dedicated)

* Plagueborn Focus - Energy +12 (Requires 10 Energy Storage), Armor +5 (while attacking)

* Plagueborn Focus - Energy +12 (Requires 11 Spawning Power), Halves casting time of spells (Chance: 8%)

* Reinforced Defender of Devotion - Armor: 16 (Requires 11 Motivation), Health +42 (while Enchanted), Inscription: "Fear Cuts Deeper", Reduces Bleeding duration on you by 20% (Stacking)

* Storm Artifact - Energy +12 (Requires 9 Air Magic), Reduces Deep Wound duration on you by 20% (Stacking)

* Cane of Quickening - Chaos Dmg: 11-22 (Requires 11 Illusion Magic), Halves skill recharge of spells (Chance: 9%), Inscription: "I am Sorrow.", Energy +7 (while Hexed)

* Cruel Elonian Daggers - Slashing Dmg: 7-17 (Requires 12 Dagger Mastery), Lengthens Deep Wound duration on foes by 33% (Stacking), Inscription: "Don't Think Twice", Halves casting time of spells (Chance: 10%), Both hands

* Defensive Spinal Staff of Fortitude - Halves skill recharge of spells (Chance: 16%), Energy +8, Dark Dmg: 10-17 (Requires 5 Blood Magic), Armor +5, Health +29, Inscription: "Don't Fear the Reaper", Damage +20% (while Hexed), Two-handed

* Eerie Focus - Energy +12 (Requires 9 Communing), Armor +5 (while casting)

* Hale Channeling Staff of Channeling Magic - Energy +10, Earth Dmg: 11-22 (Requires 12 Channeling Magic), Halves skill recharge of Channeling Magic spells (Chance: 19%), Health +29, Channeling Magic +1 (20% chance while using skills), Two-handed

* Hale Inscribed Staff of Defense - Energy +10, Chaos Dmg: 11-22(Requires 9 Domination Magic), Reduces Weakness duration on you by 20% (Stacking), Health +30, Armor +5, Two-handed

* Hale Shadow Staff of Enchanting - Energy +10, Earth Dmg: 11-22 (Requires 12 Spawning Power), Halves skill recharge of spells (Chance: 10%), Halves casting time of spells (Chance: 10%), Health +28, Enchantments last 19% longer, Two-handed

* Insightful Raven Staff of Fortitude - Halves skill recharge of spells (Chance: 20%), Energy +10, Lightning Dmg: 11-22 (Requires 9 Channeling Magic), Halves casting time of Blood Magic spells (Chance: 19%), Energy +4, Health +30, Two-handed

* Primitive Staff of Mastery - Halves skill recharge of spells (Chance: 20%), Energy +10, Lightning Dmg: 11-22 (Requires 13 Communing), Communing +1 (Chance: 19%), Inscription: "Don't Fear the Reaper", Damage +19% (while Hexed), Two-handed

* Round Shield - Armor: 16 (Requires 9 Tactics), Health +59 (while Hexed)

* Stilletos of Enchanting - Piercing Dmg: 7-17 (Requires 9 Dagger Mastery), Enchantments last 20% longer, Inscription: "Don't Think Twice", Halves casting time of spells (Chance: 9%), Both hands

* The Ice Breaker - Cold Dmg: 19-35 (Requires 9 Hammer Mastery), Damage +15% (while Health is above 50%), Health +30, Two-handed



This inventory is updated irregularly. Please check back from time to time for additional listings.


 
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