// Yardrats_Halloween.res // orig by SpiLL[HCH] and update by qUiCkSiLvEr // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory along with the Yardrats_Halloween.BSP and Yardrats_Halloween.TXT file // custom skybox // ------------- gfx/env/halloweenup.tga gfx/env/halloweendn.tga gfx/env/halloweenlf.tga gfx/env/halloweenrt.tga gfx/env/halloweenft.tga gfx/env/halloweenbk.tga // map related files // ----------------- maps/Yardrats_Halloween.txt maps/Yardrats_Halloween.res //original credits file from SpiLL maps/Yardrats.txt // Spectator (HLTV) map overview files // ----------------------------------- overviews/Yardrats_Halloween.bmp overviews/Yardrats_Halloween.txt // custom and stock models // ----------------------- //models/pumpkin_wj5.mdl //models/bigtree.mdl //models/teleporter_blue_sprites.mdl // custom and stock sprites // ------------------------ //sprites/ballsmoke.spr //sprites/nhth1.spr //sprites/enter1.spr //sprites/moon.spr //sprites/witch_flying.spr //sprites/anibat.spr //sprites/blackwidow_run.spr //sprites/lightning.spr //sprites/ghost.spr // custom and stock sound files // ---------------------------- //sound/ambience/waterfall3.wav //sound/headcrab/hc_idle2.wav //sound/ambience/alienwind2.wav //sound/ambience/alien_squit.wav //sound/ambience/techamb2.wav //sound/ambience/drips.wav //sound/ambience/dog2.wav //sound/player/heartbeat1.wav //sound/fvox/bell.wav //sound/halloween/laugh.wav //sound/halloween/see-me1.wav //sound/halloween/thunder_crack.wav //sound/halloween/scream08e.wav //sound/halloween/ghostsshrieking.wav //sound/halloween/cackle02.wav //sound/halloween/monstermash.wav