Hibari Hanakokanae from Cyber Team in Akihabara ----------------------------------------------- - "Cyber team in Akihabara" is a japanese anime, I watch this program from my cable TV. Hibari is a high school girl, she is 139cm tall, but in my 3d model she is about 60 inches. BY OmegaLE, omegale@chaiyo.com - Please don't ask me such a tough question, like "How to create model?". If you really want to know check these out COLD FUSION: HL player model center http://www.contaminated.net/coldfusion/ WAVELENGTH http://www.planethalflife.com/wavelength/ - I've a HLMDL homepage too but I won't tell you 'cause It contains many models with such a huge number of tris. What a shame! Release: 1.03, 02-28-00 New in 1.03 - Cut down about 150 faces, but her appearance changed very slightly. Mainly, I collapsed many vertices in her hair. - After I had read many reviews made by COLD FUSION guys, I repainted my skin with higher contrast and space usage. - Readjusted her head hitbox, smaller to fit her face. - Removed some animation glitches. - Recreated crawl animation. - Add some unused deathmatch animations (e.g. aim_2, shoot_1. I don't know whether they're for new/unknown weapons in other mods -- I neither downloaded any new mods to test nor had OP4/CSTRIKE. [but why should I try it on TFC? I've just realized when writing this.]) !: - DO NOT SELL THIS #$&) FOR $$$. - NO PAYMENT IS MADE IF THIS MODEL INFLICT ANY DAMAGE ON YOUR COMPUTER, YOURSELF OR WHATEVER RELATED. Model Advantage/Disadventage: - Small sized model. - Big head (so does its hitbox), being shot easily! - Vivid color, easily spotted. Mesh Resolution: Version Faces Vertrices Current (1.03) 864 456 1.00 999 540 0.95 1100 586 - Firstly, it was 1100 gons but after I read about the COLD FUSION submission rule, I tried very hard to keep them lower. And I stopped at 999 because it's a cool number (In fact, I can't find any more faces to delete :) - Eventually, I ripped them off another 145 faces. Skin: - One 256x256 bitmap. - Team colors can't be changed... Animations: - Altered Biped plus new bones. - Mainly, animations are altered from valve's. - NEW: ... 2 deadposes ... duck and crawl animations ... glock animations Comments: - It's the first time that I could create a model that so low in faces. Many people may tell me it's not a small number. Actually, over 20s models that I have created are over 1200 faces (The most that I have created is 3580 tris + a 512x512 skin and it's half-life model!!! -- not a model for CG movies or other purposes). Because I think the beauty of models is the first priority. Later I know that lots of faces show how much I suck. - The model have some non-depth faces. In both animations and normal pose, you may notice some glitches at her skirt or her shirt. Some were removed when altering valve 's animations, others still inevitably not. - Hibari's legs don't deform very well in some animations. Because many faces spend on her suit and hair, so there are not much quota left for the legs... - To be honest, I don't dare to create a skin that team colors can be changed. It may reduce my skin quality if I repaint some parts of it in limited colors. - Hope you guys enjoy this model!! Special thanks to COLD FUSION and Spider for the tutorials. -EOF-