Cardcaptor Sakura Version 1.03 1st Release: 04-01-2000 1.03 Updated: 04-03-2000 "Only MESH is real" By OmegaLE, peam_p@yahoo.com http://www.geocitites.com/omegale_mdl/ NEW IN 1.03 - New Longjump animation. - Add more animation detail, making it more life-like. - Fit hitboxes to the mesh. !: Don't use the model for comercial purposes. CHARACTER INFO I didn't write this following detail myself (Some people out there know how much I suck in english). I just copied and pasted from this page: http://wasabi-anime.com/kara/anime/ccs/per1.htm Name: Sakura Kinomoto Age: 10 "Sakura is always cheerful, and will even tell you that. She loves her dad, and her brother (even though he is kind of a bully to her :). She has a big crush on her brothers' friend Yukito. Her best friend is Tomoyo, who happens to love her ^^; and video tapes Sakura as much as she can. Sakura mistakenly released the power of the Clow Cards from her fathers basement. This also awoke the mighty (hehe) Cerberus, Kero chan. She is now the "Card Captor" and has to return each cards power." MESH 995 Tris. (Almost not accepted) Tri count goes really high 'cause her costume. I sacrificed (8x8 + 4x14 = 52 + 64 =) 116 tris for spheres. and about 200 for her hat and skirt. SKIN 1x256x256 + 1x128x128 Custom color generated with TCG, again. It took me to long to change tcg parameters to get desired result even if I'm the one who wrote it. TCG is still user friendless and contains lotta bugs. I didn't put much detail on this skin 'cause mainly they were shaped out by the mesh. BONE STRUCTURE Custom Biped w/ 2x5 Ponytail. 6x3+2x4 Bones for skirt (Parents are L/R Thigh) ANIMATIONS Mixed from Rigell, Hibari, Tsugumi and Valve standard animations Hibari/Tsugumi - Knee crawl Hibari/Tsugumi - Deadposes Rigell - Aim/Swing crowbar, rpg, glock Valve - Deadposes, jump, etc,. ALL NEW ANIMATION: Longjump. Swim - altered from valve's Treadwater ADDED: Idle, crouch_idle, crawl, longjump, jump, deadposes, swim/treadwater contain skirt animations. COMMENTS - I wish I could create every pieces of her hair!!!!!! If there is no polylimit I'm gonna...!!A&R)_#$. ARrrh! - I'm about to impliment eye trick feature (thanks to Fey) in this model but the polycount reached its limit... So I think I'll save that for the next one. - This model doesn't take as much time as Tsugumi. Although Sakura bones are more than Tsugumi's, they are always idle in aim/shoot animations. Also I don't pay attention to hat animation as much as Tsugumi hair. The quality of its animation is lower, though. HAVE FUN! ====================================================================== Special thanks to: Spider and Scarecrow Modelling tutorial WhiteDragon for his ideas and animation techniques Bamphalas, webmastering coldfusion ,reviewing my previous model, as well as giving some advice. COLDFUSION chat room, forums. I met great people out there. http://www.contaminated.net/coldfusion/ Myst for reference images. Beta Testers Daniel-G, Fey, SlightyTwisted, WhiteDragon (These are people I can think of.) -EOF-