======================================================= voodoo_lounge by DocRock ======================================================= Map Name: voodoo_lounge.bsp Filesize: 1.75 mb .zip Author: DocRock Author email: docrock64@cox.net Homepage: www.planethalflife.com/docrocksmaps wadincluded in map: voodoo.wad ======================================================= LEVEL DESCRIPTION: Single Player: No Co-Op: No Deathmatch: Yes Suggested Players: 4 - 10 New Textures: Yes New Sounds: Yes New Models: No Map description: A voodoo lounge suspended high in forest treetops. Many people fragging one another abound high among the branches. Dedicated to the Voodoo Clan. ======================================================= CONSTRUCTION: base map: None prefabs: None editor used: Worldcraft 3.4 Hammer utilities used: Zoner's Half-Life compile tools, botman's bots, Paintshop Pro 7 known bugs: None compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM compile time: 16 hours ======================================================= INSTALLATION: Place voodoo_lounge .bsp, .res, and .txt in VALVE/MAPS FOLDER Place swamp2 .tga files (6 of them) in VALVE/GFX/ENV FOLDER Place forest folder (.wavs) in VALVE/SOUND FOLDER Place voo1.spr in VALVE/SPRITES FOLDER OR.... Run Winzip and unzip voodoo_lounge.zip onto your desktop. Open the voodoo_lounge folder and place the voodoo_lounge.bsp, voodoo_lounge.res, and voodoo_lounge.txt in your valve/maps folder. Open the swamp2 folder and place the 6 (six) swamp2.tga files into your valve/gfx/env folder. Then take all of the wav files and place them in a folder called forest. Place that forest folder in your valve/sound folder. Take the voo1.spr and place it in your valve/sprites folder. If you'd like a copy of the voodoo.wad, email me and I'll send it to you. docrock64@cox.net ======================================================= OTHER LEVELS BY DOCROCK: exentia, kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc ======================================================= SPECIAL THANKS: To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! To [VDC] Voodoo_Child...so many thanks for the continuing run of so many of my deathmatch maps on your server. I dedicate this map to you and all of the Voodoo Clan. THANK YOU! ======================================================= MORE THANKS! babykitkat beta tester [VDC]Voodoo Child beta tester OTHER THANKS stecki swamp2 skybox ======================================================= DOC'S NEXT MAP....COMING SOON! Mario_Land ======================================================= COMPILE LOG INFORMATION ** Executing... ** Command: Change Directory ** Parameters: "C:\Sierra\Half-Life" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: -wadinclude voodoo.wad "c:\program files\valve hammer editor\maps\voodoo_lounge" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe -wadinclude voodoo.wad "c:\program files\valve hammer editor\maps\voodoo_lounge" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [voodoo.wad] entering c:\program files\valve hammer editor\maps\voodoo_lounge.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.37 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\decals.wad Embedding textures from WAD File [\sierra\half-life\valve\voodoo.wad] into BSP added 8 additional animating textures. Texture usage is at 0.76 mb (of 4.00 mb MAX) 4.76 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\voodoo_lounge" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\voodoo_lounge.prt' 3.96 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\voodoo_lounge" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 1006 portalleafs 4106 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.20 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (59019.07 seconds) average leafs visible: 514 g_visdatasize:105640 compressed from 126756 59039.49 seconds elapsed [16h 23m 59s] ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\voodoo_lounge" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [48 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] 5671 faces Create Patches : 45941 base patches 0 opaque faces 567184 square feet [81674584.00 square inches] 20 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (114.39 seconds) visibility matrix : 125.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (569.26 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (403.57 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (917.83 seconds) Transfer Lists : 161520272 transfers Indices : 47324568 bytes Data : 646081088 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (359.29 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.58 seconds) 2390.52 seconds elapsed [39m 50s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge.bsp" "C:\Sierra\Half-Life\valve\maps\voodoo_lounge.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\voodoo_lounge.pts" "C:\Sierra\Half-Life\valve\maps\voodoo_lounge.pts" ** Executing... ** Command: C:\Sierra\HALF-L~1\hl.exe ** Parameters: +map "voodoo_lounge" -dev -console =========================================================== COPYRIGHT STUFF voodoo_lounge.bsp copyright June 11, 2002 by DocRock voodoo.wad copyright June 11, 2002 by DocRock Authors MAY use this level as a base to build additional levels as long as you give me credit in your read.me as using this map as a base to build your level. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. PLEASE PLEASE PLEASE email me with any comments about this map or any of my other maps because I love feedback good or bad...and I will do my best to answer any and all emails regarding my maps.