Unearthed Revised - Territorial Control by Peregrine [FIXED BLUE FLAG 1 BUG] Objective: Take Flags from your Control Center and place them on the Command Points situated throughout the canyon. Scoring: 1 point for every 30 seconds you hold a Command Point. 1 point for capturing a Command Point. A Bonus (25 points) will be given if a team controls the entire canyon. Other Notes: Flag carriers move at 75% speed. The buttons in CP1, CP2, CP4, and CP5 need to be shot to activate. The button in CP3 needs to be used. The buttons only work for the team that owns the command point. The object in the middle of the base is a teleporter. It might help classes get to certain CPs faster. There are anti-personnel traps scattered throughout the ancient ruins. Some traps require control of the area to be able to be used. If CP3 is owned by your team, a grenade bag useable only by your team will appear in your base. Extra incentive to get CP3. No grenade bag by default. A spy can open doors to the enemy base. The demoman must find another way in to the Command Center. The keyboard near the door to the enemy base can be used by a spy to grant access to friendlies. The teleporter in the outpost works for both teams, the teleporter in the base only works for the team that owns it. Conc-equipped Offensive classes are given full concs at spawn. Demomen can detonate the enemy command center in order to reset all of the enemy command points. It will Stop the flow of artifacts being recovered by the enemy. The map is quite huge. In fact, this map shouldn't even have been released. I reached MAX_MAP_PLANES. Luckily, I found new ZHLT compile tools in a Natural Selection Mapping Post by XP-Cagey. These tools increased the plane amount, allowing the map to be played. (It was also optimized using a program by XP-Cagey) Thanks to Merl, Zoner, and XP-Cagey for all contributing to the releasing of the map. (Its still really huge) I also exceeded the MAX_MAP_CLIPNODES in creating this map. I remedied this by creating more clip brushes (Areas you can't get to, even though it looks possible, sorry for that, mostly near signposts) and I took out a lot of detail. Sorry, the map isn't as detailed as it should be. (Mostly on rock walls and terrain, lots of flat areas where it used to be realistic) Cagey's modifications for the CSG code also helped tremendously. -Peregrine peregrine72206@earthlink.net (A Decent Story!) [yes, I wrote a story about the map.... shut up.) Two excavation teams have unearthed the strange ruins of an ancient civilization. These ancient ones seemed to have a good grasp of technology. The temple-like structures seem to be in the process of being upgraded with this technology. It is unknown what happened to this race of people. Perhaps their technology was their own doom. The two excavation teams both say they were the original team to discover the ruins. A small conflict became extremely violent. Something... is in this canyon. The two teams are lusting for each other's blood. Perhaps this was the fate of the ancients. Self-Destruction. The two teams have found teleportation devices in the canyon. If coded correctly, the teleportation devices can lock on and transmit the artifacts in the area. Newly designed flags with the insignia of the particular excavation team are infused with different code frequencies. If these flags were placed on the teleportation Command Points, the Command Point would begin sending priceless artifacts to the owner of the Command Point. If the entire canyon is taken over by a particular team, the teleportation frequencies on the command points will cancel out, causing a power surge that will knock out all of the command points. Fortunately, the final surge will trasmit a lot of artifacts all at once. Sending a demolitions expert into the enemy command center is an effective strategy, performed by both teams. A detpack can cripple the flow of artifacts, by disabling all flags in the canyon. The war for the magical devices found in the canyon has intensified. What has humanity uncovered in this canyon? Nothing. Greed, hatred, and war are nothing new at all.