September 24, 1999 ----------------------------------------------------------------------------------- Title : TIGER Filename : tiger.zip Author : Arne 'cyNic' Lund Email Address : cynic@bigfoot.de Homepage : http://www.crosswinds.net/~cynicmaps Description : Team Fortress Classic map (Territorial Control) * Play Information * Single Player : No Teamfortress : Yes Number of Teams : 2 Recommended # of Players : 8-24 Deathmatch : No Difficulty Settings : No * Construction * Base : scratch Editor used : Worldcraft 2.1 Known Bugs : the tank is a little bit cramped, sometimes it's hard to climb on it and enter the turret (especially under heavy fire with a damn flag in your hand ;)) Build Time : about 5 weeks Compile machine : Celeron 433 with 192 megs RAM QCSG Time : 58 secs QBSP Time : 28 secs QVIS Time (full) : 1583 secs QRAD Time (normal) : 2088 secs New Textures : tiger.wad New Sounds : waves.wav, storm.wav, birds.wav ----------------------------------------------------------------------------------- INSTALL INFORMATION: Unpack the tiger.zip file into your Half-Life directory. Example : c:/games/halflife/ ----------------------------------------------------------------------------------- THE STORY: 'Tiger' is the sequel to 'Total War'. After long and hard battles on the eastern front against the Red Army, german attention is forced to the western front on June, 6 in 1944. The OKW (OberKommando der Wehrmacht) sends some troops and tanks to a little french seaport, that is an important strategical keypoint to the Allies' advance. The german troops, guarded by a mighty 'Tiger II', arrive at the seaport, but a bunch of GIs are already there and they don't feel like to welcome their german friends. After a quick, but hard fight, both sides retreat to different areas. The german 'Wehrmacht' controls an old fortress - the GIs control the seaport's Fueldepot. Now you're in command. Choose your side and get in control of the whole seaport! ----------------------------------------------------------------------------------- PLAY INFORMATION: This map has the same rules as the famous Valve-map 'cz2'. Objective: Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory. Scoring: 1 point for every 30 seconds you hold a Command Point. 25 points for capturing all Command Points. 10 points for destroying the enemy base. Other Notes: Flag carriers move at half-speed. ----------------------------------------------------------------------------------- ADDITIONAL INFORMATION: Enemy players can easily enter your Base. Keep an eye (and an ear) on it. Every time an enemy Demoman invades your base (to destroy it, i guess...), a siren will start screaming to warn you. This map is not symmetrical - both sides have their different advantages. Know them and use them. ----------------------------------------------------------------------------------- ADDITIONAL CREDITS TO: -Flintman at info_beta and all the crazy maptesters I've met at the Play Test -Navyfighter at info_design for a great site full of knowlegde -Radium for still beeing the master of reviews and the mapper's voice -The unknown artist, who created the awesome sky. Sorry, I've forgotten his name, but without his work this map wouldn't exist - Thanks! -Yves Bresson for giving me the hint how to make loopable wavs -All people at Wavelength, who helped me in any way -Team Fortress Software and Valve Software -all people, who'll forgive me the high r_speeds at some places in the map ----------------------------------------------------------------------------------- COPYRIGHT INFORMATION: Tiger is copyright 1999 cyNic. Authors may use this map as a base to build additional maps as long as they leave some credits for me. -----------------------------------------------------------------------------------