*** THE SHAFT *** BY CYCLOID *** - Enter the valve room from the enemy's base and use the valve to divert the steam to your base. - Then go to their basement and jump down the shaft. - Points for escaping vary per class. 1 point - Scout, Medic 2 points - Demo, Soldier, HWGuy 3 points - Sniper, Engineer, Pyro - www.callnetuk.com/home/cycloid *** BACKGROUND *** - In the panic after the fallout the blast doors to the nuclear bunker were sealed. There is, however, the possibility of entering the bunker via the main air shaft in one of the secondary ventilation plants. You must fight your way to the lowest point of the shaft and leap down it. Otherwise you will perish from radiation sickness. Go, now. *** INFO *** TITLE The Shaft AUTHOR Cycloid EMAIL cycloid@callnetuk.com WEB www.callnetuk.com/home/cycloid VER 0.99 GAME TFC [Half-Life] Map GAMEPLAY "Escape" *** CONSTRUCTION *** EDITOR Worldcraft [V2.1 and V3.3] COMPILER q2BeaVeR & Zoner's Half Life Tools [V2.06] BUILD TIME months from paper sketch to release COMPUTER AMD k6-2 350 [clocked to 380 :)] 128MB HLCSG 72 seconds HLBSP 66 HLVIS 6506 HLRAD 1508 *** FILES *** tfc/maps/the_shaft.bsp tfc/maps/the_shaft.txt tfc/sprtes/rain.spr *** VERSION *** 2000/06/21 V1.00 - Hastily compiled and uploaded 'cos i'm hosting a barbeque in 2 hours time! 2000/06/11 V0.99 - Respawn doors should now be easier to get through - More texture cleaning up , using the WC3.3 "fit" button too - The steam display is now slightly illuminated so you can see it better - Rain angled a bit to make it look better - Resupply packs now give one of each grenade type - Lights in main hallway have clip brushes round them - Valve "reset" time extended from 3 to 5 seconds, hopefully lag-proofing it - Sky now a nice overcast one to go with the rain - Nobuild brush in the valve room - Cleaned up the Pump Room, this was the higest r_speeds part of the map [at a massive 600ish] - There's one fucking texture that's wrong [outside the bases] and i'm not compiling it again for that! 2000/06/08 V0.98 - Removed the roundy doorway bits making it generally more spacious and easier to get around - re-seperated the valve room - Steam hurtage massiveley incresed now you've got no chance of getting down the shaft from yer own side - General texture cleanage [i said CLEANAGE] - New respawn/team doors because of the aforementioned doorway business and cos they were hard to get through - Completeley new set of entities for the elevator, it's still just as painfully, uselessly slow tho, hehe 2000/05/02 V0.95 - More signage, generally located in the yellow corridors - outside cliff texture changed - signs to identify the bases and generally more colouring - "Pump room" finally done out - Spies score no points for escaping - More respawn points - "Valve room" changed so that you can only enter it from the enemies base. - went out and drank beer all may-day monday and now i'm hurting all over. 2000/04/28 V0.9 - beta 3 but only 2nd public beta! - one or two little entity bugs ironed out - still think i need furniture in the main big room 2000/04/24 V0.85 - non released version - lots of new custom textures inc. signage - pipes textured - some ladders made into func_illusionary to prevent some sticky moments - trigger_push in red lift sorted out so you don't get squished by the switch! - valve, vox, rain and steam sounds sorted - some texturing inc. outside Air ducts have team colours. - clip brush in outside bit to stop you concing onto the cliffs - respawn backpacks a little lower - secret room, hehe, it's got a present in it if you can find it :) - extra pipeage - displays now done as dials on the pipes 2000/04/21 V0.8b - first public [beta] release - elevator - team spawny entities - lots of texturing to tidy up still - the shafts entities 2000/03/09 V0.A.2 - Bases in place - Now 3 custom textures, can you find them all? - testing the rain out, niiice - The blue steely areas will be either "teamed off" or respawn - The central shaft room is the switch room, you wont be able to "pass through" 2000/02 V0.A - First Alpha Release *** LEGAL *** Do what you like, I don't care. So long as you don't fob it off as your own work or try and make money from it. But Give me credit where credit is due.