========================= TFC Map Spec Sheet ========================= ---General Information--- Title : SUB_HUNT Filename : Sub_hunt.bsp Author : Ian "Threaders" Threadgold Other lvls by author : None Email address : threaders@threaders.screaming.net Home page : None Additional Credits to : prefabs - The submarine was made from scratch, but was influenced by the 688prefab by Bardic (bardicsong@uconect.net) The jeep is a prefab by Woof UK (d.parry@which.net) ---Play Information------ Map Description : The Hunted must escape in the submarine Map Objective : Same style as the HUNTED level from Valve Scoring Information : Assassins get 25 points. The Hunted and the Bodyguards get 50 points. Number of Teams : 3 Recommended # of Players: 8+ ---Map Information------- New Textures : None New Sounds : Submarine.wav ---Construction---------- Base : sniper section from "Surface Tension" Editor(s) used : Worldcraft 2.1 Compile Machine : Celeron 333 / 80meg Ram Compile time : Too long!! ---Additional Info------- When I played the sniping section in surface tension, I thought what a great base for a "hunted" map it would make. So here's my version of it (with the inclusion of a submarine base). Hope you think the same. ---Copyright-Permissions-------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.