The Spikes By Bryan "Zouave" Dillow ================================================================ ** General information** ================================================================ Title : The Spikes Filename : spikes.bsp Author : Bryan "Zouave" Dillow Email : zouave@mrsucko.org Web Site : http://maps.mrsucko.org Description : "Shutdown" style CTF Other maps : Hadley, Gulch, Renegade, Creek, Enclave, Cornfield, Osaka, Whiteout Number of Teams : 2 Recommended # of Players: 8 - 16 ================================================================ ** Map information ** ================================================================ New Textures : Yes New Sounds : No Tools used : Worldcraft 3.3 : Zoner's compile tools Build time : 4 months (off and on) Compile Machine : P3 - 1Ghz, 128 Megs RAM, Compile time : I don't remember ================================================================ ** Installation ** ================================================================ Extract all the files from your zip into the Half-Life folder. The zip file will do the rest. ================================================================ ** Game Rules ** ================================================================ Deactivate the power to the beams protecting the enemy flag. Once done, steal the flag and take it back to the midfield capture area for 6 points or to the top of your tower for 10. Beams are reactivated after 75 seconds The ground level entrance can be detpacked open and closed again. ================================================================ ** Additional information ** ================================================================ Additional textures courtesy of: Golgotha Textures (http://www.crack.com) Than (than@planetquake.com - www.planetquake.com/cesspit) Yves Allaire aka evil lair (Email: hfx@planetquake.com - http://planetquake.com/hfx) I know I am missing somebody here, but it has been a long time since I hunted down these textures. If you are the author of some of the textures included, let me know so that you may receive appropriate credit. ================================================================ ** Issues ** ================================================================ The lifts may suffer the all too common stickiness that plagues lifts in TFC. Don't complain to me about it. I'm too lazy to change them to lame looking vacuum tubes. ================================================================ ** Special thanks to ** ================================================================ All the great people that make up ZPG (http://www.zpgteam.com) All the Slaughter House Regulars (http://192.139.219.69/shouse/index2.asp) that enthusiastically keep the custom map scene alive. ================================================================ COPYRIGHT INFORMATION ================================================================ Please do not distribute this level unless you include this file without modification. Authors may not use this level as a base to build additional levels. This BSP may be distributed only over the Internet and/or BBS systems. You are not authorized to put this map or any of it's associated files on any CD or distribute it in any way without my permission. ================================================================