February 18, 1999 **************************************************************** Title : "Beneath the World" Filenames : rednk224.bsp rednk224.txt Author : Chris Thorsten E-mail : chris@atomic-pc.com Homepage : http://www.atomic-pc.com/halflife.html Map Description : A generator complex that's situated, well... beneath the world. You know, in the secret depths of the earth. This map is my followup to The Coolant Station. **************************************************************** PLAY INFORMATION: Copy rednk224.bsp to your halflife\valve\maps directory Single Player : No, unless you want to look around Cooperative : No Deathmatch : Yes, 4-16 players Difficulty Settings : No New Sounds : No New Graphics : No **************************************************************** CONSTRUCTION: Editor(s) used : Worldcraft 2.0 Construction Time : about 30 hours VIS info : about 45 minutes QRAD info : about 1 hour with -smooth 80, -chop 64, -extra Machine used : Pentium II 400, 128 RAM A NOTE ON R_SPEEDS: -------------------- This map has quite a bit of detail in some places, but not as much as I originally tried to include. The poly & face counts were just too high, so I had to get rid of some extra detail in the larger rooms (rails, etc.) Considering that the wpoly counts don't break 600 in most places, I think I did a pretty decent detail job. I like it, anyway. With the details that USED to be in the map, they topped 900... not too great, especially on a medium or low-end machine. Note: I did NOT test this map in "software" mode. Only in hardware. You may get bent out of shape that I'd release a level without testing it in software rendering mode. Get used to that concept... it appears to be the way of the future. Also: There are some little quirks you MAY find, I fixed all the ones I was able to see. Email me if there are any bugs you notice. There is an area where VIS reported "leaf portals saw into leaf", but it doesn't appear to cause a problem in the game. **************************************************************** COPYRIGHT INFO: Map design Copyright (c) 1998 Chris Thorsten. All rights reserved. Textures, models, sounds, etc., Copyright of Valve / Sierra. This map may be put on a compilation (CD, etc) with prior written permission from me. Feel free to distribute it via electronic means, provided you include this text file with it, unaltered. Authors may NOT use this map as a base to build additional levels. **************************************************************** THANKS TO: Valve, Sierra, Radium, Ben Morris, Rust, Dr. Octagon, everyone else I forgot NO THANKS TO: The jerk who put a boulder through Doris's windshield! PLAYTESTERS (thanks guys): Jake, Frank, Joe, Josh, Casey ***************************************************************** If you find any servers that run this map, email me so I can join the game! Enjoy... the world's supposed to end soon, anyway : ) -"Redneck Retard!"