===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Rats_2001 Release : Version 1 Date : 1st August 2001 Filename : rats_2001.bsp Author : Chris Spain Email Address : chris@cyber-rat.com Home page : www.cyber-rat.com Description : DM map where the player is about 4 inches tall, : set in a kitchen (huh?!?). Previous Maps : Various HL, Quake2, Quake and DOOM maps (see homepage) Credits/Thanks : Thanks to Swampbug for the concept, and to : Frank 'PackRat' Kannemann for playtesting this version. ------Release Notes - 2001 Version 1 --------------------------------- I made this new version to celebrate the 2 year anniversary of the release of my original Rats! map. The idea was just to improve the texturing a bit and correct a few minor faults. It was not my intention to radically change the gameplay of the original, but by making a few improvements I was able to bring the r_speeds down enough to allow me to add more items on the worksurfaces of the kitchen. The only other changes I've made are to add some glow effects on lights and to add environmental sound fields in the cupboards. ------Release Notes - Version 2 ------------------------------------- I've made this new version of the map after playing Rats! on-line. The main change I've made is to have moved the Egon/Gluon gun from the sink into the icebox. This means you've got to suffer a bit to get it, which seems fair. The RPG that was in the icebox is now in the sink and the sink-side trigger for the garbage disposal mechanism is now walk-over instead of "Use" only, making it much easier to use. There are a couple of minor bugfixes too, but nothing major. ------Play Information----------------------------------------------- Deathmatch : Yes - 24 starts defined. Single Player : No. Map Description : Small Fraggers... The map is either set in a giant kitchen or in a normal size kitchen with tiny players, depending on your point of view. OK, so it's a gimmicky idea, but I have tried to make it work as a DM map. Try it out and you'll find that at least it makes a change from endless bases, warehouses and canyons... I've defined 24 DM starts (for variety), but I reckon things would get pretty hectic with that many people. Because the map is centered around one main "arena", it would probably work quite well for a small number of players (they wouldn't wander around forever waiting to catch sight of another player). The theme and the scale of the players means that r_speeds can get high in the open spaces (I've seen a peak of just over 700), but most fast machines should be able to cope with this. If you're wondering why there's not much stuff lying around on the kitchen surfaces and table, it's to try keep the r_speeds down. Obviously I could have had all kinds of fun kitchen applicances sitting around, but it wouldn't have been playable. The map could be fun for teamplay, but I haven't been able to try it. As far as I can see, there are two main bases:- the main cupboard with four entry points (2 floor, 1 mid level, 1 high) and some nice weaponry; and a combination of the cupboard under the sink and the fridge, which has quite a few entry points (3 floor, 1 mid level, 1 high), and a fairly healthy arsenal. Note: If the map is run with realistic falling damage set on there will probably be a lot of broken bones and splattered bodies around as the vertical drops are very high (it's easy to get confused and think "Hey, it's just a kitchen worktop, I can jump off here..." and forget that it's equivalent to a five storey building). It still works, but gameplay is easier with the default setting (normal dmg). Known Bugs: None. ------Map Information------------------------------------------------ New Textures : None (just to keep it simple). New Sounds : None. ------Construction--------------------------------------------------- Base : From scratch. Editor(s) used : WorldCraft 3.3 Compile Machine : PIII 800. Compile time : Approx. 8 mins. ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "rats_2001.bsp" in your half-life/valve/maps directory. ------Additional Info------------------------------------------------ This template is available at The radium Half-Life Map Center... http://www.planethalflife.com/radium ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.