================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Push Ball FILENAME : pushball.bsp REVISION : 1 AUTHOR : Timothy Taylor DATE : May 12, 2001 GAME : HL | Team Fortress Classic EMAIL ADDRESS : tarcher@tiac.net HOMEPAGE URL : http://www.tiac.net/users/tarcher/ -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This is a gimmick level based in which you must push a ball into the opposing team's goal. There are two balls, to make life interesting. There is also a team of Yellowbellies, for the faint of heart, who'd rather just watch the game and throw things at the players. New in this version, is the Controller team (a team of one scout). There are five interesting controls that can be operated to change the style of gameplay. 1) The Net. The net can be in tennis, volleyball, or retracted positions. When the net is in tennis or volleyball position, players are considered out of bounds if they cross the white center line. 2) Spam. This lowers the metallic guards above the Yellowbellies' windows, allowing them to shower the court with mirv grenades. A Yellowbelly gets one mirv every 20 seconds. 3) Gravity. Gravity can be set to 25%, 50%, 75%, or 100% of standard HL gravity. I do not recommend 100% gravity for normal servers. Players will probably have the most fun at 25% gravity, which is currently the default. 4) Ramp Walls. A set of ramps can be raised along the walls of the arena, to make gameplay more intresting. 5) Stub Ramps. A set of ramps (two on each side of the net) which can be used to launch balls over the net and at the enemy goal. These and/or the Ramp Walls make playing while the net is up more insteresting. x) Flow Control. This button drops the grates that usually only come down after a ball has gone into the goal. It should only be used if the balls get stuck in the goal. -------------------------------------------------------------------------------- SINGLE PLAYER : N/A CO-OPERATIVE : N/A DEATHMATCH : N/A TEAM FORTRESS CLASSIC : 4 Teams SUGGESTED PLAYER LOAD : 16 NEW TEXTURES : Yes NEW SOUNDS : No CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : None EDITOR(S) USED : Worldcraft 3.3 COMPILE TOOLS : Zoner's Half-Life tools v2.52 KNOWN BUGS : A ball may sometimes get stuck in the ceiling. Usually the other ball will knock it down. It is possible, but unlikely, to spawn inside a falling ball when you go out of bounds. COMPILE MACHINE : PIII 600, 64MB RAM COMPILE TIME : Minimal. Under 5 minutes. -------------------------------------------------------------------------------- * REVISIONS * -------------------------------------------------------------------------------- Revision 1 - Added signs and team symblos around the arena. - Added stub ramps. - Added wall ramps. - Added adjustable gravity. - Added a new team to operate the various controls for ramps, gravity, net, etc. - Moved the secret buttons from beta 1 into the controller room. - Added a small backward push at the end of the ball return route (through cieling), to stop balls from sticking, which they occasionally did. - Set minimum light level on the balls. The now appear rather bright. - Added sniper to the available classes for players. -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- smb4 - Suicide Mission (beta 4) skeeball_beta04 - Skeeball Canyon carnival2 - MattScott's Carnival modified with permission/by request from MattScott's carnivalv1 boing1 - Boing! - Carry the Flag champions - F.C.F. Champions Arena poolshark - Pool Sharks bowlarama - DuckHunt's Bowl-A-Rama frogwater_alpha - Frogger River - Frogger -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Valve Software : For making a great game You : For testing out this level for me Avatar-X : For creating the incredible server known as The SillyZone. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my permission. I would, however, be honored if you did - if you would only email me first!