======================================================= Mario Land by DocRock ======================================================= Map Name: mario_land.bsp Filesize: 1.77 mb Author: DocRock Author email: docrock64@cox.net Homepage: http://www.planethalflife.com/docrocksmaps wadincluded in map: mario.wad Included with this map is a Mario player model and a Luigi player model. Use them to jump and run in the mario_land environment of the map. Place the mario.mdl and the luigi.mdl in your valve/models/player folder. ======================================================= LEVEL DESCRIPTION: Single Player: No Co-Op: No Deathmatch: Yes Suggested Players: 8 - 15 New Textures: Yes New Sounds: Yes New Models: Yes (Mario & Luigi) Map description: A Half-Life deathmatch map set in the famous world of Nintendo 64's Mario 64. ======================================================= CONSTRUCTION: base map: Castle area and Wall world in Mario 64 prefabs: None editor used: Worldcraft 3.4 Hammer utilities used: Zoner's Half-Life compile tools, Paintshop Pro 7, Wally known bugs: None compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM compile time: 1 hour 30 minutes ======================================================= INSTALLATION: Run Winzip and unzip mario_land.zip. Open the mario_land folder and place the mario_land.bsp, mario_land.res, and mario_land.txt in your valve/maps folder. Place the 6 (six) grass.tga files into your valve/gfx/env folder. Place the 8 wav files in a folder called mario and place that in your valve/sound folder. Place the mario_land overview files in your valve/overviews folder. Open the models folder and place the mario folder in your valve/models/player folder and place the luigi folder in your valve/models/player folder. Place the spinning_coin.spr and cloud.spr in your valve/sprites folder. Open the overviews folder and place the mario_land.bsp and mario_land.txt in your valve/overviews folder. Place the cannon_guy.mdl in your valve/models folder. If you'd like a copy of the mario.wad, email me and I'll send it to you. docrock64@cox.net ======================================================= OTHER LEVELS BY DOCROCK: greyscale, kitkat_express, kitkat_factory, hardcore, kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc ======================================================= SPECIAL THANKS: To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU! To qUiCkSiLvEr for the mario player model, the overviews, and all the superior technical work! Your wisdom and help on this project was as always phenomenal and well done so much more than I could ever imagine. Your help with wavs, textures, and the outstanding Mario model is absolute perfection. Your work on this map has helped me to achieve a dream I've always wanted to do... to make a Mario Half-Life map! TAA!! :) Special thanks to Pen-Pen, a Q3A mapper, who's initial Mario 64 map and texture work inspired me to try and build one for Half-Life. BETA TESTERS: babykitkat qUiCkSiLvEr [USA] Team Members Vapor SilentRunner007 Born_To_Kill OTHER THANKS: JoNaS grass skybox Jonas_Jax@hotmail.com ======================================================= DOC'S NEXT MAP....COMING SOON: kitkat_urban ======================================================= COPYRIGHT STUFF mario_land.bsp copyright Oct. 1, 2002 by DocRock mario.mdl and luigi.mdl copyright Sept. 29, 2002 by qUiCkSiLvEr Authors MAY use this level as a base to build additional levels as long as you give me credit in your read.me as using this map as a base to build your level. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. PLEASE PLEASE PLEASE email me with any comments about this map or any of my other maps because I love feedback good or bad...and I will do my best to answer any and all emails regarding my maps.