================================================================ Title : Manhunt - for Half-Life Date : 4th December 1998 Filename : manhunt.bsp Author : Steve Lyne aka "Scary-one" of The Groovy Reapers! [Grr] (Sweden) Email Address : scooby.doo@swipnet.se Home Page : not my own .. but to my q2 clan .. www.clanworld.dk/grr Mail Address : Steve Lyne Emausgatan 23c 722 24 Västerås Sweden Description : Well here is my first (and very possibly my last) attempt at a Half-Life level!! Its aimed at being a decent multiplayer level that doesn't feel as futuristic or sterile as the official multiplayer levels do. I planned on simply taking the .map file from my q2 Manhunt level, slapping in some new textures and entities - and BINGO! But no! ... oh no. I spent quite a while learning how to effectively use Worldcraft, and loads of time fixing all the microscopic errors Qoole produces - turning that simple texture job I had planned into more of a full-time project :p I have no idea how I have succeeded with this map. I am sure, however, that I have improved on everything that was "wrong" with my q2 version. I have ripped out sections which weren't getting used, and strengthened and rebuilt other areas. I can't say if it has worked yet, since I haven't been able to play the level against anyone!! Time will tell!! Additional Credits to : i) ID software ii) Valve/Sierra iii) My family who put up with far TOO much - when I "get into one". iv) [Grr] .. The Groovy Reapers - for being the greatest q2 clan in the world ;) ================================================================ * Play Information * Single Player : No (one start) Deathmatch : Yes, 4 or more players would be ideal, up to about 12 or so. Difficulty Settings : No ================================================================ Make sure you put the .bsp file into the following directory: ... \Sierra\Half-Life\valve\maps ================================================================ * Construction * Base : My own q2 .map from "Manhunt" Editor(s) used : Qoole for the .map. Worldcraft 2.0 for the conversion. Known Bugs : I don't think so .. except for being able to gauss-jump up to the roof in the main room. (I thought it was quite fun so I left it in) Build Time : 1 week with Qoole .. and then about 5 days with Worldcraft. Compile machine : PII 333 with 48 megs of SDRAM QBSP Time : 1 minute QVIS Time : 2 minutes QRAD Time (extra) : 10 minutes (roughly) * Permissions * You MAY NOT sell this sucker for money! If a magazine wants it on its CD - that's fine - *BUT* you *MUST* send me a copy. OK!! Then we are quits :) My address is at the top! General BBS use - sure, I don't have a problem with that. You MAY NOT alter or add to this level without my permission. * Last but not least * Please, please, please email me if you like this level. I need to know that you like what you see. It boosts my confidence and gives me a big kick up the ass to get the next one done.