Hit'n'Run By Mr.Bee - - - - - - - - - - - - - - - - - - - - Attackers mission Turn off the lasers guarding the flag by destroying the generator! Take the flag to the Helicopter! Defenders mission Defend the flag! - - - - - - - - - - - - - - - - - - - - Defenders get 5 points per 30 seconds. Attackers get 5 points for destroying the generator and 15 points when escaping with the flag. - - - - - - - - - - - - - - - - - - - - ===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Hit'n'Run Filename : hitnrun.bsp Author : Stuart Bee [A&I]Mr.Bee Home page : http://www.mrbee.clara.net/ E-mail : mrbee@clara.co.uk Description : Large aztec fort like area with surrounding forest Previous Maps : quadcapture, drugbaron , flagcontrol, flagcontrol2, deliverance11, charge_r, cs_opera ------Credits and Thanks--------------------------------------------- The JJ Expansion Pack! (for including my other maps too!) Mudd, Bulk for first layout and gameplay ideas A&I for testing my maps and for the other players at Barrysworld the worldcraft help site for those example maps! ------Play Information----------------------------------------------- TFC : Of course! Deathmatch : NO Single Player : NO Map Description : large aztec fort like area with surrounding forest How Many Players: For best results minimum of 8+ (4+ vs 4+) ideal for clan games! ------Map Information------------------------------------------------ New Textures : yes New Sounds : yes ------Construction--------------------------------------------------- Base : Bulks singleplayer map was used as a rough template. Editor(s) used : Worldcraft 3.3 Compile Machine : AMD TBird 850 w/256 MB RAM with Voodoo5 5500 and sblive! Compile time : roughly 2000 seconds ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "hitnrun.bsp" in your half-life/TFC/maps directory. put the .TGA files in the env/gfx/ folder put the .wav file in the sound/ambience/ folder ------Additional Info------------------------------------------------ This template is available at The radium Half-Life Map Center... http://www.planethalflife.com/radium ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.