======================================================= hardcore by DocRock ======================================================= Map Name: hardcore.bsp Filesize: 1.57 mb .zip Author: DocRock Author email: docrock64@cox.net Homepage: www.planethalflife.com/docrocksmaps wadincluded in map: none ======================================================= LEVEL DESCRIPTION: Single Player: No Co-Op: No Deathmatch: Yep Suggested Players: 12-32 New Textures: No New Sounds: No New Models: No Map description: Strictly Half-Life textures used in this massive hardcore map. ENSURE TO HAVE MONSTERS ACTIVATED WHILE PLAYING THIS MAP. IT NOT ONLY ADDS TO THE FUN FACTOR, BUT TO THE WHOLE AMBIENCE OF THE MAP AS WELL!!! ======================================================= CONSTRUCTION: base map: None prefabs: None editor used: Worldcraft 3.4 Hammer utilities used: Zoner's Half-Life compile tools, botman's bots known bugs: None compile machine: AMD Athlon XP 1600 1.39 GHz 448 mb of RAM compile time: 55 minutes ======================================================= INSTALLATION: Run Winzip and unzip hardcore.zip onto your desktop. Open the hardcore folder and place the hardcore.bsp, hardcore.res, and hardcore.txt in your valve/maps folder. Open the dfdmist folder and place the 6 (six) dfdmist.tga files into your valve/gfx/env folder. ======================================================= OTHER LEVELS BY DOCROCK: kitkat_beach, kitkat_klub, Get_Shorty, Farmland2, Cliffside2, Tigger, Scooby_Doo, LOML_Palace, DepotArena, Conundrum, Conundrum 2, The Challenger Deep...etc ======================================================= SPECIAL THANKS: To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU! ======================================================= MORE THANKS! babykitkat beta tester Edgar Allen Poe beta tester Discount Killer beta tester Rev.Greenbud beta tester QuickSilver beta tester OTHER THANKS [WTF?]Deraj dfdmist skybox ======================================================= DOC'S NEXT MAP....COMING SOON! kamp_kitkat ======================================================= COMPILE LOG INFORMATION ** Executing... ** Command: Change Directory ** Parameters: "C:\Sierra\Half-Life" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\program files\valve hammer editor\maps\hardcore" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve hammer editor\maps\hardcore" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering c:\program files\valve hammer editor\maps\hardcore.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (47.83 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.85 seconds) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\decals.wad added 53 additional animating textures. Texture usage is at 2.89 mb (of 4.00 mb MAX) 55.64 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\program files\valve hammer editor\maps\hardcore" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\hardcore" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\hardcore.prt' 17.62 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\program files\valve hammer editor\maps\hardcore" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\hardcore" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 2934 portalleafs 10069 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (112.14 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2477.05 seconds) average leafs visible: 221 g_visdatasize:188107 compressed from 1076778 2589.68 seconds elapsed [43m 9s] ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\program files\valve hammer editor\maps\hardcore" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\hardcore" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [48 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] 10340 faces Create Patches : 42839 base patches 0 opaque faces 290843 square feet [41881476.00 square inches] 894 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (142.20 seconds) visibility matrix : 109.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (205.22 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (301.82 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (24.70 seconds) Transfer Lists : 25384802 transfers Indices : 22083256 bytes Data : 101539208 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.54 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.01 seconds) 682.23 seconds elapsed [11m 22s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\hardcore.bsp" "C:\Sierra\Half-Life\valve\maps\hardcore.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\hardcore.pts" "C:\Sierra\Half-Life\valve\maps\hardcore.pts" ** Executing... ** Command: C:\Sierra\HALF-L~1\hl.exe ** Parameters: +map "hardcore" -dev -console =========================================================== COPYRIGHT STUFF hardcore.bsp copyright May 20, 2002 Authors MAY use this level as a base to build additional levels as long as you give me credit in your read.me as using this map as a base to build your level. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. PLEASE PLEASE PLEASE email me with any comments about this map or any of my other maps because I love feedback good or bad...and I will do my best to answer any and all emails regarding my maps.