Cydonia II (version 2) **** This map designed for the TeamFortress Classic Half-Life mod **** 5:10 PM 5/9/01 ================================================================ Title : Cydonia II Filename : cydonia2.bsp Author : Lee G Belote (AKULA-J-) of Z Factor productions (ZFP) Email Address : akula@planetfortress.com URL : http:www.planetfortress.com/zfactor Description : TeamFortress Classic CTF map Number of Teams : 2 Recommended # of Players: 8-24 (14-20 is the sweet spot) ================================================================ New Skybox : Yes New Textures : Yes (a few are still left) New Sounds : Yes Editor used : Worldcraft 3.3 Other utilities used : Wally, PsP, Bryce 3D, EntEd, Notepad Build machine: PII-350 160MB RAM Build time: 2 weeks Compile times HLCSG: 118.25 seconds HLBSP: 57.94 seconds HLVIS : 200.75 seconds HLRAD: 3569.06 seconds (-high -extra -chop 40 -texchop 20) Note: hlrad was run on a AMD 600 mhz box with 224 MB RAM Check out the Half-Life Editing Resource Center for all your mapping needs: http://halflife.gamedesign.net & http://www.planethalflife.com/wavelength/ (VERY GOOD SITE) ================================================================ INSTALL INFORMATION: Unzip all files into your "/half-life" directory, winzip will handle the rest. ================================================================ PLAY INFORMATION: Normal CTF stuff mostly. Everything is well marked and there is only one cap point per team this time around. The secondary goal is to destroy the control center with a detpack. There's a switch near the flag that'll open up the control center. Also there is a second switch inside the control center if you get trapped. Scoreing is 5 points per flag capture and 3 points for each destruction of the control center. There are a few items in the map that can destroyed with detpacks (you figure it out). The sign usage covers the respawn, flag, and control center only (the critcal goals). Personaly I think signs promote the pussifacation of the TFC player. In short take the 5-15 minutes it takes to learn a new map like us old timers do. Don't try too respawn camp because not only will you die you'll look stupid at the same time. Things changed: - re-textured 75% of the map - Lighting has been totaly overhauled - added quick and dirty one way teleporters in the respawns to the basement. Use at your own risk. >:) - ballanced the scoreing system - replaced alot of sloppy brushwork - added some extra touches to make things easy on the eye - modem users rejoice! that evil jump in the vents can be done now. :) - subway level's r_speeds are rock bottom so you HPBs have a nice playground. - FoxBot waypoint file added. FoxBot can be downloaded at http://redfox.webgateinternet.com/ - RES file for server admins added. - The map just works better with the new player models now - ammo packs are now one-stop-shopping. So do your best to take only one please. - Grenade packs give spammer...errr....demomen a fresh detpack. They did in the original version also but I forgot to tell anyone about that. I also chucked in an extra type two grenade now that demomen/hwguy classes can't carry 4 MIRVS. ================================================================ OTHER INFORMATION: Textures - I only bummed two textures one from Uncle Bruce (the resupply sign) and the other from Hellface (the three tube light "m_light1"). If you see a texture that you think came from somewhere else look again you'll find it doesn't quite match. Sounds - I use three sounds from the "USS Darkstar" single player addon the other two sounds are home grown. Skybox - that is BASED on the sky used in the "USS Darkstar" single player addon but I had too do some major editing so it'll work with this map correctly. ================================================================ BUGS: It better work........ ================================================================ THANKS TO: Lord Bishop & VorTeX - If it wasn't for them this map would never have been. ================================================================ >>>COPYRIGHT INFORMATION<<< "Cydonia II" is copyright 2001 ZFactor Productions. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any other way without my permission. ================================================================ P.S. -- Go to this site and download the "USS Darkstar" single player addon. ftp://ftp.pcgamer.com/levels/darkstar.zip I used some of their work so it's only fair to pimp their work in return. Most likely this map won't see much server time but I had to relearn worldcrap somehow.