================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : MattScott's Carnival REVISION : 0 (revised from MattScott's carnivalv1) FILENAME : carnival2.bsp AUTHOR : MattScott - Original design and concept. - Plans for the gravitron, hammer, dunk tank, original ferris wheel, and original roller coaster. Also the drink and snack machines. COAUTHOR : Timothy Taylor (a.k.a. DuckHunt) - New roller coaster, based on the original. - Brand new roller coaster car. - New ferris wheel, based on the original. - Skeeball machines. - Remake of the gravitron based on the origial. DATE : 11.30.2000 GAME : HL | Team Fortress Classic EMAIL ADDRESS : MattScott - renegadeX3@aol.com Timothy Taylor - tarcher@tiac.net ICQ : Timothy Taylor(DuckHunt) - 85110531 HOMEPAGE URL : Timothy Taylor(DuckHunt) DuckHunt's MapNest http://www.tiac.net/users/tarcher/projects -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This map is a set of carnival rides and activities including: - A Roller Coaster - A Ferris Wheel - A 'Hammer' Ride - A 'Gravitron' Ride - A deadly snack machine. Those calories will kill ya! - An annoying drink machine. What do you mean those buttons stick?! - A Dunk Tank - Two skeeball machines. -------------------------------------------------------------------------------- SINGLE PLAYER : N/A CO-OPERATIVE : N/A DEATHMATCH : N/A TEAM FORTRESS CLASSIC : 2 Teams. Civlians and normal classes. Civilians can't play skeeball, since they don't have any grenades. SUGGESTED PLAYER LOAD : 12-20 NEW TEXTURES : No NEW SOUNDS : No CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : Carnivalv1 by MattScott PREFABS USED : None EDITOR(S) USED : Worldcraft 3.3 OTHER UTILITIES USED : none KNOWN BUGS : There are still a few areas where you will drop polygons from view. Better than before, though. COMPILE MACHINE : PIII 600, 64MB RAM COMPILE TIME : CSG - 46s BSP - 11s VIS - 22m 50s RAD - 19m 45s ------- Total 42m 52s COMPILED USING : Zoner's Half-Life Tools version 2.4 REVISIONS : This is a revision from MattScott's original Carnivalv1 map. See revision history for details. -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Timothy Taylor TFC - frogwater_alpha - bowlarama - poolshark - champions - skeeball_beta01, skeeball_beta02, skeeball_beta03 - boing1 Turbo - overpass -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Extract the bsp and txt file with the mapname to your tfc/maps directory -------------------------------------------------------------------------------- * REVISON HISTORY * Revision 0 (revised from carnivalv1) - Simplified/redesigned the ferris wheel brushwork. - Redesigned the gravitron brushwork - Cleaned up the hammer brushwork. - Changed the sky to 'night' - Divided the gravitron and hammer from the ferris wheel and dunktank with a mountain to reduce visible polygons. - Redesigned the roller coaster track (rollercoaster added after carnivalv1_alpha) - Made a new roller coaster car. - Cleaned up the overlapping brushes in the dunk tank. - Added working skeeball machines with nine grenades as 'balls.' -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- Valve Software : For making a great game Disco|nferno : For coming up with the concept of the F.C.F, which required its own arena. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my permission. I would, however, be honored if you did - if you would only email me first!