Beach War (Beta 2.0) This map is for the the Half-Life mod, Team Fortress Classic Please report all bugs to gareth@senoj.co.uk Please activate Word-Wrap to view this document correctly. ================================================================ BETA INFORMATION (CHANGES SINCE PAST RELEASES) Beta 2.0 - Map changed such a lot! There is now a second beach you also have to run across after going under the blue base. The blue team can now play as hwguy and demoman as well as sniper. The red team can play as medics now, as well as sniper, soldier and scout. Underwater passage added - but exit door onto beach has to be opened by a fellow team-mate by pressing a switch on the second beach. Map now based at night, looks much better. Red base improved. Lighting better, but still not what I want. Landmines added, thanks to _mS. Loads of stuff improved, thanks to comments from the Half-Life Department of Engineering (http://doe.lowlife.com/halflife). Instead of reading this, why don't you play the map, so you can see just how much better it is compared with the old version! Beta 1.0 - Initial Release ================================================================ MAP INFORMATION Title: Beach War Author: Napalm (aka. Gareth Jones) Email Address: gareth@senoj.co.uk Description: Sniper War / Base Invasion Construction Time: 43 hours Compile time: 12 minutes 15 seconds Compiler: Zoner's Half-Life Tools Compile machine: Intel Celeron 450MHz 96MB RAM Release date: 20th January, 2001 MapFinger address: http://www.mapfinger.com/members/Napalm/ ### Thanks To: _mS - landmines prefab (thanks a lot, they rock!) Chemical_Burn - beta tester [WTF?]Snowdog - beta tester [MA]Br@yne-child - beta tester [-X-]Belly - beta tester Floss - beta tester MikeZilla - texture artist (tfcool.wad) And anyone else who plays this map (if you play on-line please e-mail server IP!) ### Number of Teams: 2 Recommended Number of Players: 16+ New Textures: yes, thanks to MikeZilla! New Sounds: no Editor used: WorldCraft 3.3 ================================================================ INSTALL INFORMATION: Extract beach_war.bsp to the maps directory within your TFC folder (e.g. c:\sierra\half-life\tfc\maps) Extract beach.wad to the TFC folder within your Half-Life folder (e.g. c:\sierra\half-life\tfc) ================================================================ PLAY INFORMATION: BLUE TEAM INFO: The blue team can play as snipers, hwguys and demomen. They have to stop the red team advancing into the tower on the second beach that marks the end of the level. If the red team get to the tower they win the round. Basically, don't let them get there! The sentry-guns will help, but don't rely on them! Keep that sniper dot pinned on a sand-bag just in case someone happens to "pop" out ready to run! RED TEAM INFO: The red team can play as scout, sniper, medic or soldier. They have to advance to the blue team base and go underneath, onto the second beach, and reach the sniper tower, all without being killed! On the way there is a river useful for hiding from the blue team, an ammo cave just before the river, and scattered about are loads of sandbags. Use them all wisely, they are a matter of life and death! You also have to dodge the blue team's sentry-guns which are scattered near the river, and above the base, and the various mines spread across the first beach. If you want a chance of getting to the sniper tower (end of level) Then be patient and work as a team. Failure to do so will make it almost impossible for you to win. ================================================================ THINGS I NEED TO DO/FIX: * Sentry guns need to be improved (thanks to Snowdog's advice). Lighting needs major work. Maybe some new textures, but not a lot needs to be changed for beta 3.0. If you think something needs doing / fixing, e-mail me at gareth@senoj.co.uk ================================================================ COPYRIGHT INFORMATION Beach War is copyright (c) 2001 Gareth Jones. WHEN DISTRIBUTING THIS LEVEL YOU MUST INCLUDE THIS FILE (UNCHANGED) INSIDE THE ZIP FILE! Authors MAY NOT use this level as a base to build additional levels unless they contact me first and get permission. THIS MAP MAY BE DISTRIBUTED ON CD-ROMS AND WEB SITES AS LONG AS PERMISSION IS OBTAINED FROM ME FIRST. IF ANYONE CAN MAKE A WAYPOINT FILE THAT THE MORE POPULAR TFC BOTS WILL PLAY WITH, COULD YOU PLEASE CONTACT ME AT MY E-MAIL ADDRESS BELOW OR POST A MESSAGE ON THE FORUM ON OUR WEB SITE! ================================================================ PERSONAL NOTE: This is my second map and it took me much less time than my first map to construct it from scratch. I'm rather pleased with my efforts, and feel I am getting better after my experience with Bridge Of Death! Look out for my upcoming level, Alcatraz, a Counter-Strike hostage rescue map set on the infamous San Francisco prison-island. Please post any comments on our forum at: http://www.senoj.co.uk Or my mapping web site (MapFinger hosted) at: http://www.mapfinger.com/members/Napalm/ *** I suggest if you have any comments on the map you post them on the map guestbook found on the Mapfinger site... *** *** Or post on the forum! *** THANKS, GARETH ICQ 47972781 gareth@senoj.co.uk