Beach War - Sniper War / Base Invasion By gareth@senoj.co.uk OBJECTIVES Blue: Stop the advancing red team going under the blue base and reaching the sniper tower, and winning the round. The blue team can only play as snipers, demomen or hwguys. The main blue base has three floors to it. On the first floor is a cutaway in the wall with a cave access route to the sniper tower (where the red team have to get to). If you walk across the metal grates you will reach the sniper tower and will be able to *hopefully* stop the red team reaching the exit if they successfully manage to go under the base. Red: Playing as either scout, sniper, soldier or medic you must reach the exit tower without getting killed by either a blue team member, the blue team's automatic perimeter turrets, or one of the various mines scattered across the level. Once you reach the blue base go underneath it and you will reach another beach. Run across that beach without getting killed, and when you reach the tower go through the Secure Access door. You will score 10 points for your team after teleporting back at your base. There is one healthkit behind the first sandbag and other ammo/armor in the first cave near the river, and on the second beach, as well as health. On the first beach as there is only one healthkit you should always make sure that a medic can get to you! Expect extreme attacks from the blue team! SCORING Blue: No team score - you score one frag for every successful kill-shot at a red team member. Red: 10 points per invasion, and standard frag scoring. Being shot by an enemy turret counts as a suicide... so be careful! http://www.mapfinger.com/members/Napalm/ http://www.senoj.co.uk