================================================================ Title : Axis Filename :axis.bsp Author : Phillip Bennett is Carnrat[X] Email Address : < benn@powerup.com.au > Description : I have built this map with Team Fortess and Teamplay in mind. Thanks to : Keato[X] for helping with the play testing : AzrKnight azrknight@planetquake.com - fan prefabs : Joe the Slayer joetheslayer@hotmail.com - Suspended bridge prefabs ================================================================ * Play Information * Single Player :No Cooperative : Well if you work as a team I spose so? Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : No * Construction * Base : New level Editor(s) used : Worldcraft 2.0 from the Half-Life CD Known Bugs : Textures at hallway joints above the water outa wack, well I woulda spent anohter couple of hours fixn this but what the hell I,m sure your not gunna worry about them when you have somebody fireing a guas at ya! Plus I aint gettn paid for this :) Build Time : Longer than it takes to roll a ball of string the size of a cow I spose. : Compile time 12 hours on a celoron 300A @ 450mhz with 128 meg Comments :The hall area was origionaly a q2 map that I have converted to halflife. You may need a bit of a grunt machine to run this map but if you don't I gues you might just have to try and get to the tower! Installation : Installation After downloading, unzip, and copy the axis.bsp file into a folder called 'maps' in your half-life/valve directory. You may have to create the 'maps' folder if you haven't all ready got one. I will not be held responsible for any stuff ups you make to your pc. You can distribute this bsp freely as long as you place this readme in your release. Ya can't make any money from this map iether without telling me or the others who are mentioned above! ŠI am the Carnivourus Rat!